Girls' Frontline: IWS 2000
Welcome to Girls' Frontline wiki！You can look up information regarding Girls' Frontline.
Moegirlpedia welcomes you to take part in improving related articles!
You are welcome to assist inediting this article。Please understand the editing guidelines and search for related information before editing. Please do not post anything inappropriate in the comment section, including but not limited to argument-causing language and personal attacks. Moegirlpedia wishes you a nice time on this site.
IWS 2000, reporting. Commander, let me become your most trustworthy asset.
|Girls' Frontline: IWS 2000|
Artist:@ソゴム / 裕珍
|Original name||Steyr IWS 2000|
|Place of origin||Austria|
|In service||1990 (prospects unclear)|
|Relative(s) or related person(s)|
Sister (chronologically by creation): Negev
IWS 2000 is a character from the SLG game Girls' Frontline developed by MicaTeam and published by SUNBORN Network Technology Co., Ltd. as well as its derivatives. She joined the struggle on 12.09.2018.
The IWS 2000 started off as the prototype Steyr AMR 5075, an anti-materiel rifle developed by Steyr in the mid-1980s for use against strategic equipment such as light-armor, helicopters, radar, missile launching racks and oil storage. It was to be crewed by two people as well as being capable of firing a single shot to over 1000 meters away.
To fulfill the target of having an effective range of no less than 1000 meters, engineers at Steyr decided to chamber the weapon for Armor-Piercing Discarding Sabot (APDS) or sub-caliber ammunition. They tested some Armor-Piercing Fin-Stabilized Discarding Sabot (APFSDS) rounds of 12.7mm caliber in the initial tests, eventually coming up with a 14.5mm-caliber APFSDS cartridge, complete with a smoothbore semi-automatic rifle named Steyr AMR 5075.
The AMR 5075 uses a recoiling long-stroke barrel, which involves the barrel recoiling backwards 200mm along with the bolt before the latter rotates, unlocks the chamber and stays to the rear, while the barrel moves forward, ejecting the casing in the process, followed by the bolt chambering the next round into the chamber, locking itself in place. The recoiling system absorbs most of the recoil as the round is fired, which, together with the highly-efficient multi-chamber muzzle brake, lowers the recoil greatly, to that of an average rifle.
The AMR 5075 fires a novel 14.5mm-caliber APFSDS different from the Russian 14.5x114mm cartridge, with a plastic casing and a metal rim, with the bullet itself covered in a plastic sabot. The tungsten-alloy flechette projectile weighs 20g with a muzzle velocity of 1500 m/s (4920 fps), and an effective range of 2000 meters. The projectile is capable of penetrating 40mm of Rolled Homogenous Armor (RHA) at 800 meters before producing large numbers of fragments for lethal effect.
A bipod is installed on the stand for the recoiling system. The weapon is equipped with a 10x sight as a standard sight, with a box magazine attached to the receiver from the lower-right, at an angle of 45 degrees, with a capacity of 5 rounds. The AMR 5075 was first unveiled in 1990. However, with the Cold War coming to an end, nations were cutting down on military investment, with no nation showing interest in the weapon.
Steyr continued to improve its product, eventually giving birth to the Steyr IWS 2000 chambered for the larger 15.2mm APFSDS cartridge, where IWS stands for Infantry Weapon System. The IWS received a major change in appearance but without changes to operation and basic structure aside from the enlarged caliber. The magazine is also expanded to house 8 rounds.
The 15.2mm APFSDS cartridge has a weight of 150g and a length of 207mm, with a rim diameter of 26mm. The tungsten-alloy flechette core weighs 20g with a diameter of 5.5mm, and weighs 35g complete with the four sabots and a muzzle velocity of 1450 m/s (4750 fps). Armor penetration is equal to that of the AMR 5075. The flechette core fires straight, with a trajectory height of no more than 800mm when fired at targets 1000m away.
The IWS 2000 is perhaps the most powerful anti-material rifle up to date, but with unclear prospects (sharing this misfortune with its prototype, the AMR 5075) and no orders for it, possibly because its role is now being filled in by various .50 BMG-chambering rifles with capabilities on par with the IWS 2000, albeit with better logistic efficiency as fielding the IWS 2000 requires fielding an entirely new cartridge. Furthermore, one reason for developing such a large-caliber round is because high-precision .50 BMG rounds were scarce in the IWS 2000's era, but said rounds are much more common as time passes, rendering the IWS 2000 largely redundant as a super-weapon.
- Empty weight: 18 KG
- Length: 1800 mm
- Barrel length: 1200mm
- Cartridge: 15.2 x 169mm
- Caliber: 15.2mm
- Action: Long-stroke rotating bolt
- Muzzle velocity: 1450 m/s
- Muzzle energy: 36,793J
- Maximum chamber pressure: 4,895kgf/cm2 (480.036 MPa)
- Effective range: 1000 m
|Specifications found in-game|
|*The following data may contain errors and represent only the game's understanding of the weapon.
Type Semi-automatic Bullpup anti-materiel rifle Weight 18 kg (39.7 lb) Length 1.800 mm (70.9 in) Barrel length 1.200 mm (47.2 in) Cartridge 15.2×169mm Action Long recoil、rotating bolt Muzzle velocity 1.450 meters per second (4.757 feet per second) Effective firing range 1.000 meters (1.093 yards) Feed system 5-round detachable box magazine Sights 10x Telescopic sight
|Index number: No.148||Rarity: ★★★★★|
|Place of origin: Austria||Gun Type: RF|
|CV: Asami Seto||Illustrator: 十月十日奏|
|Stats (Growth: S)|
|Health (B)||44 → 88×5||Damage (SS)||55 → 162|
|Evasion (C)||4 → 29||Accuracy (A)||9 → 78|
|Movement speed||7 → 7||Rate of Fire (C)||21 → 32|
|Crit rate||40% → 40%|
|179 → 4002|
|Giant Eagle Assault||In return for decreasing self rate of fire by 20% (35%), increase damage by 80% (180%) for 6 (10) seconds.|
Initial cooldown 6 seconds / Skill cooldown 16 seconds.
Skill CD -18%.
- The buff effect of handguns will be improved when they undergo establishment augmentations.
- Data in the Stats section correspond to the threshold at level 1 / at level 100 / after MOD 1 digi-mind update / after MOD 2 digi-mind update / after MOD 3 digi-mind update (if available).
- Data in parentheses ("()") is the maximum possible value of the stat.
- IWS 2000's skill, Giant Eagle Assault, is best paired with four RoF-boosting HG T-dolls (in a "Memeblast" formation) to allow maximal output via speedy firing of high-damage rounds even after the RoF debuff of the skill (which in return rewards players with quasi-bursts of output).
- This makes T-dolls such as Stechkin and Five-seveN a more desirable choice.
- Despite IWS 2000 and Negev looking similar in illustration style (due to them being creations of a single illustrator), the two weapons in reality bear no relationship whatsoever.
- IWS 2000's illustration heavily combines Austrian elements such as the hairpin resembling the Coat of Arms of the former Austrian Empire as well as the largely-connected Holy Roman Empire--a black double-headed eagle with a sword in its left claw and a Globus Cruciger in its right, albeit with some simplications.
- The color combination of red, white, yellow and brown may also be associated with the coat of arms of Austria throughout its history.
|Coats of arms of Austria|
- Other ornaments that may signify royal objects are in fact, per IWS 2000's illustrator's words, casual creations, and bear no hint to its inspiration.
- IWS 2000 is claimed to stand at 169cm per her illustrator.
- English quotes in italic are rough translations from the Japanese/Chinese part due to a lack of reliable data present in the files.
Commander! I have brought the documents...uh, where did they go?
IWS 2000, reporting. Commander, let me become your most trustworthy asset.
Commander, do you need help with anything? Any work for me is fine.
Let me know if you need me. I hope to improve myself.
C-Commander! Is this a fitting behavior of a gentleman? Please stop!
|As adjutant (post-oath)||指揮官から頂いたリボンは今日もちゃんと付けていますよ。前は何回か忘れていたのですが、今はいつも身に着けています。
Today I'm wearing the hairband you gave me. I've lost it a few times, but I've always got it back.
Please leave it to me!
Please leave this battle to me!
Everyone, be careful!
Can't let them see this awkward state...
Sorry for adding to the trouble.
|Winning battle as MVP||これでまた、わたくしへの指揮官の評価が上がりますね！
This way the commander will give me a better comment!
Aah...no...I can't accept this kind of failure!
I'll work hard to not fail everyone's expectations!
|Beginning logistic support||目標が達成できるよう、わたくしがみなさんをひっぱりっていきます。
I'll lead everyone to the target to accomplish our goal.
|Finishing logistic support||指揮官、この成果は満足していただけましたでしょうか？
Commander, how's this result looking?
Let me get the new lady up to speed.
Great! This way I can help everyone more!
I'll cherish this power.
I won't lose in firepower to anyone!
Vanish for our victory.
Can't rely on anyone anymore!
我……一直期待这这一天的到来 为了被您信任，被您依赖而努力，这份心意一直都是我存在于此的理由 现在，请让我永远地留在您身边吧，指挥官
I...have been looking forward to the arrival of this day. I worked hard towards being trusted and relied on by you, and that has always been the reason for my very existence... Please allow me to stay with you forever, Commander.